New XRDC Innovation Report reveals Vive still devs’ top target as AR rises
Today the UBM Game Network, organizer of the Game Developers Conference and XRDC, is proud to present the third annual XRDC VR/AR Innovation Report!
This year the report is jam-packed with interesting insights gleaned from a survey of over 600 industry professionals involved in the development of virtual/augmented/mixed reality experiences. It's completely free to download and gives you an exclusive look inside the AR/VR/MR industry — from devs' platform preferences to market challenges, platform availability, funding and much more!
For more information and to download the report, download it for free here!
A lot has happened in t…
Read moreNvidia’s takeover of Arm is being investigated by UK competition authorities
The UK Competition and Markets Authority (CMA) intends to investigate Nvidia's recent $40 million acquisition of chip maker ARM.
Nvidia purchased the semiconductor and software design company in September last year for $21.5 billion in common stock and $12 billion in cash, but now the deal is being scrutinised by UK authorities over the effect it could have on competition in the UK.
"The CMA is likely to consider whether, following the takeover, Arm has an incentive to withdraw, raise prices or reduce the quality of its IP licensing services to NVIDIA’s rivals," said CMA chief executive Andrea Coscelli.
"The chip technology industry is worth bil…
Read moreReboot Quest- Behind the indie-centric Sierra relaunch
The Sierra brand is back, as a "developer-led indie initiative" within publishing giant Activision. Director of external development Bob Loya says the revival — which will see Activision partnering with small teams to make mostly digital games — was a passion project from insiders. "It's been a long time in the making," says Loya. He has worked in the industry, effectively at the same company, since 2001, beginning with Universal Interactive (the company which would become Vivendi Games, later to merge with Activision), and he and several colleagues had long-time hopes of finding a way to return to smaller games even within the infrastructure of a publisher that currently only makes big budget, high-margin products. "We were always wanting to find w…
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